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Study hall · 1/6Expected Value
Desk · build a payoff table
Payoff xProbability pp·x
Desk · variance, column by column (uses the payoff table above)
Briefing · Study hall

Expected Value

Used in: every game

Expected value is the long-run average of a random payoff. List every outcome, multiply each by its probability, and add.

EV = Σ pᵢ · xᵢ

Variance measures how far results spread around that average, and the standard deviation (σ) is its square root. EV tells you whether to trade; σ tells you how wide to quote and how much to bet.

Var = Σ pᵢ · (xᵢ − EV)² = E[X²] − EV²
Under the hood: every symbol in EV and variance

Reading EV = Σ pᵢ · xᵢ

XThe random quantity: a number you won't know until the event happens, such as the die roll.
iA label for each possible outcome, counting 1, 2, 3 … For a die, i runs from 1 to 6.
xᵢThe payoff of outcome i. For a die, x₁ = 1, x₂ = 2 … x₆ = 6.
pᵢThe probability of outcome i, between 0 and 1. All the pᵢ together add to exactly 1.
pᵢ · xᵢThat one outcome's contribution to the average.
ΣGreek capital sigma, meaning "sum over every i": do the thing for each outcome and add the results.
EV, E[X], μThree names for the same answer. μ (mu) is the usual symbol once you use it inside other formulas.

Why multiply by p? Picture rolling a die 600 times. You get about 100 of each face, so the total is about 100·1 + 100·2 + … + 100·6 = 2,100, and the average is 2,100 ÷ 600 = 3.5. Divide each count by 600 and the counts become probabilities: (1/6)·1 + (1/6)·2 + … + (1/6)·6. EV is an ordinary average where each outcome counts in proportion to how often it happens.

Reading Var(X) = Σ pᵢ · (xᵢ − μ)²

μThe EV from above: the centre of the outcomes.
xᵢ − μThe deviation: how far outcome i lands from the centre. Negative means below the centre.
( … )²The squared deviation. Squaring makes every distance positive, and it punishes big misses far more than small ones (a miss of 3 counts 9, a miss of 1 counts 1).
pᵢ · ( … )²Each squared miss, weighted by how often it happens.
ΣAdd them up. Variance is the average squared distance from the centre.
σ = √VarStandard deviation (lower-case sigma). Taking the square root undoes the squaring, so the answer is back in the payoff's own units (pips, dollars) and you can compare it with the EV.

Why square instead of just averaging the deviations? Because the plain average deviation is always exactly zero. The centre is defined as the balance point, so misses above and below cancel. The table below proves it: the p·(x − μ) column always sums to 0. You could use absolute distance |x − μ| instead, but squares have one property that makes everything later work: variances of independent quantities add. That is where the √n rule comes from.

Why the shortcut E[X²] − μ² works. E[X²] means "the average of the squared payoffs", Σ pᵢxᵢ². Expand (x − μ)² = x² − 2μx + μ², then average each piece: E[X²] − 2μ·E[X] + μ² = E[X²] − 2μ² + μ² = E[X²] − μ². For a die: 91/6 − 3.5² = 15.17 − 12.25 = 2.92.

Shorthand
  • Uniform 1…n → (n+1)/2. Die 3.5, card (A=1…K=13) 7.
  • Die variance = 35/12 ≈ 2.92, σ ≈ 1.71. Card variance = 14, σ ≈ 3.74.
  • Probabilities must sum to 1. Check this first, every time.
Reopen any time with How to play.